“While some games have started to explore improvements in shadow and reflection rendering, Q2VKPT is the first project to implement an efficient unified solution for all types of light transport.” candidate Christoph Schied wrote in a blog post. “The recent release of GPUs with raytracing capabilities has opened up entirely new possibilities for the future of game graphics, yet making good use of ray tracing is nontrivial,” computer graphics Ph.D. Battlefield V uses a hybrid of RTX and traditional methods for its lighting effects. Q2VKPT, meanwhile, uses everything. Ray tracing is here now, and it’s only in one game, sort of. Three top investment pros open up about what it takes to get your video game funded.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |